Persuasive+Games

=Bogost, Ian."Persuasive Games"= Bogost, Ian. Preface. //Persuasive Games: The Expressive Power of Videogames//. 2007. Print.

**Abstract**
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively.

Argument
The social view of videogames as a trivial, child-based entertainment media, is in fact, through the study of oral and visual persuasive methods, an evolution of rhetoric.

Key Passages
Forthcoming.

**Selected Works Cited**
Forthcoming.