Baumer.+Kids+Living+and+Learning+with+New+Media

//The MIT Press. 2009//. Print.
 * Baumer, Sonja and Matteo Bittanti, Danah Boyd, Mizuko Ito, Rachel Cody, Becky Herr-Stephenson, Heather Horst, Patricia G. Lange, Dilan Mahendran, Katynka Martinez, C.J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp. “Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media.” **

= Abstract = Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settingsat home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. Integrating twenty-three different case studieswhich include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakupsin a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

= Argument = There is much to discover about youth's "social and recreational use of digital media" and new media. The question arises: how are younger people living and learning with new media and how can this research benefit the world of emerging technologies? Without these questions, such things as online courses or online tutorials wouldn't be apart of the students every day life. The book continues further than the technology of new media and dives into the actual relationship between youth and technological identity.

= Key Passages = Media Ecologies: Quantitative Perspectives (Page 32) Christo Sims

"You Have Another World to Create.": Teens and Online Hangouts. (Page 50) C.J. Pascoe

Bob Anderson's Story "It was Kind of a Weird Cyber Growing-Up Thing." (Page 142) Christo Sims

"MySpace is Universal" : Creative Production in a Trajectory of Participation. (Page 257) Dan Perkel

= Selected Works Cited = Forthcoming.